City: Thacka Citidel

Thacka Citidel

Thacka Citidel
Example Sylvin architecture.
StateSylvan
ProvenceMagan Kingdom
Sub ProvenceSpringrock Dutchy
RegionTststogàiē Shrublands
Founded1057
Community LeaderLord Vea Dudding
Area30 km2 (12 mi2)
Average Yearly Temp19°C (66°F)
Average Elevation2174 m (7132 ft)
Average Yearly Precipitation165 cm/y (64 in/y)
Population7160
Population Density238 people per km2 (596 people per mi2)
Town AuraMysticism
Naming
Native nameThacka Citidel
Pronunciation/thacka/
Direct Translation[Translation Unavailable]
Translation[Not Yet Translated]

Thacka Citidel (/thacka/ [Translation Unavailable]) is a subtropical City located in Springrock Dutchy, Magan Kingdom, within the Sylvan.

The name Thacka Citidel is derived from the Sylvin language, as Thacka Citidel was founded by Maegang Benett, who was culturaly Sylvin.

Climate

Thacka Citidel has a yearly average temperature of 19°C (66°F), with its average temperature during the summer being a warm 27°C (80°F) and its average temperature during the winter being a cool 11°C (51°F). Thacka Citidel receives an average of 165 cm/y (64 in/y) of precipitation, most of which comes in the form of rain during the spring. Thacka Citidel covers an area of nearly 30 km2 (12 mi2), and an average elevation of 2174 m (7132 ft) above sea level.

Overview

Thacka Citidel was founded durring the late 12th century in spring of the year 1057, by Maegang Benett. The establishment of Thacka Citidel was only bairly constructed. The sheer number of problems with its founding were enough to make several of the backers funding Thacka Citidel's construction back out of the project. Maegang Benett pushed on reguardles, and Thacka Citidel was finished, but starts off as a terible place to live.

Thacka Citidel was built using the conventions of Sylvin durring the late 12th century. Naturaly, all settlmentss have their own look to them, and Thacka Citidel is no diffrent. The city's buildings feature timber and earth construction, with most buildigns first floors resembling mounds of earth, with subsequent floors appearing as elaborate log cabins, with each building forming a tiered pyramid of sorts fromed from the stack of rectangular, peek roofed cabins. Most wooden bracing, support, and trim is carved with decorative knotwork, and the larger structures even feature painted trim which emphasises the knotwork.

Thacka Citidel is buildings are arranged arround a network of spacious baked earthen streets which form a diagonal shaped grid, where each square verries in size given the proximity of the paralell streets forming each section. The ocasional smaller square has been used to construct a park, plaza, and other communal structures. The city has a fortified albit thin brick wall. The wall has most of the feeatures of a typical castle wall, just on a much smaller scale and and budget. Notably brick isn't a particuarly soild choice for resisting siege weapons. Thacka Citidel's wall wouldn't hinder a proper army, but it is more than sufishent for bandits and other small marauding groups. The monster and outlaw focused fortifications has suffered a visible ammount of structural damage, leaving them effectivly useless. One can't help but wonder why the has not yet effected repairs.

The city shows nothing out of the ordinary, at first glance. Then you start to notice all the small things. Each window has seven iron nails pounded into the sill. Every door has a sprig of holly overhead. Every well is branded with purity seals and runes to ward the contents. Everyone is carrying a small charm for safety or fortune, be it a rabbit’s foot, a horseshoe, or other little totems.

Civic Infrastructure

Thacka Citidel has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Thacka Citidel has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Thacka Citidel. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Thacka Citidel's parks.

Thacka Citidel has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Thacka Citidel.

Thacka Citidel has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Thacka Citidel has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Thacka Citidel has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Thacka Citidel has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Thacka Citidel has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Thacka Citidel has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Thacka Citidel has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Thacka Citidel's public wards, blessings, and other arcane systems.

Thacka Citidel possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.

Thacka Citidel has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Thacka Citidel's natural decorations nor waterways.

Thacka Citidel has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Thacka Citidel has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Thacka Citidel has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Thacka Citidel's chapel was built using a different architectural style from the rest of the town. The style used which employed abundant symbolic geometry, using pure forms such as the circle and square, and plans are based on often symmetrical layouts featuring rectangular courtyards and halls. These structures were is decorated with carved stone or stucco reliefs and made use of colorful stone mosaics..

In Thacka Citidel yeast remains dormant.

The Raven, Giant near Thacka Citidel are known to be quite timid.

Thacka Citidel's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves performance art to channel Necromancy energies of tier 1 via recitation of scripture.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 12
  • Farmers: 21
  • Farm Laborer: 34
  • Hunters: 27
  • Milk Maids: 19
  • Ranchers: 9
  • Ranch Hands: 20
  • Shepherds: 19
    • Farmland: 28926 m2
    • Cattle and Similar Creatures: 1790
    • Poultry: 21480
    • Swine: 1432
    • Sheep: 71
    • Goats: 14
    • Horses, Mounts, and Beasts of Burden: 716

Craftsmen

  • Arms and Toolmakers: 15
  • Blacksmiths: 16
  • Bookbinders: 8
  • Buckle-makers: 9
  • Cabinetmakers: 17
  • Candlemakers: 24
  • Carpenters: 20
  • Clothmakers: 21
  • Coach and Harness Makers: 7
  • Coopers: 19
  • Copper, Brass, Tin, Zinc, and Lead Workers: 9
  • Copyists: 6
  • Cutlers: 5
  • Fabricworkers: 17
  • Farrier: 53
  • Furriers: 4
  • Glassworkers: 22
  • Gunsmiths: 14
  • Harness-Makers: 6
  • Hatters: 13
  • Hosiery Workers: 5
  • Jewelers: 7
  • Leatherwrights: 19
  • Locksmiths: 7
  • Matchstick makers: 10
  • Musical Instrument Makers: 10
  • Painters, Structures and Fixtures: 9
  • Paper Workers: 9
  • Plasterers: 9
  • Pursemakers: 13
  • Roofers: 7
  • Ropemakers: 7
  • Rugmakers: 7
  • Saddlers: 13
  • Scabbardmakers: 16
  • Scalemakers: 7
  • Scientific, Surgical, and Optical Instrument Makers: 4
  • Sculptors, Structures and Fixtures: 6
  • Shoemakers: 6
  • Soap and Tallow Workers: 29
  • Tailors: 34
  • Tanners: 9
  • Upholsterers: 10
  • Watchmakers: 9
  • Weavers: 22
  • Whitesmiths: 5

Merchants

  • Adventuring Goods Retellers: 4
  • Arcana Sellers: 5
  • Beer-Sellers: 9
  • Booksellers: 10
  • Butchers: 21
  • Chandlers: 19
  • Chicken Butchers: 20
  • Entrepreneurs: 7
  • Fine Clothiers: 19
  • Fishmongers: 18
  • Florists: 4
  • Potion Sellers: 12
  • Resellers: 28
  • Spice Merchants: 9
  • Wine-sellers: 15
  • Wheelwright: 11
  • Woodsellers: 6

Service workers

  • Bakers: 32
  • Barbers: 29
  • Coachmen: 10
  • Cooks: 28
  • Doctors: 16
  • Gamekeepers: 11
  • Grooms: 6
  • Hairdressers: 22
  • Healers: 18
  • Housekeepers: 19
  • Housemaids: 47
  • House Stewards: 18
  • Inns: 6
  • Laundry maids: 13
  • Maidservants: 24
  • Nursery Maids: 13
  • Pastrycooks: 25
  • Restaurateur: 29
  • Tavern Keepers: 31

Specialized Laborer

  • Ashworkers: 9
  • Bleachers: 6
  • Chemical Workers: 4
  • Coal Heavers: 15
  • In-Town Couriers: 15
  • Long Haul Couriers: 16
  • Dockyard Workers: 14
  • Gas Workers: 3
  • Hay Merchants: 6
  • Leech Collectors: 19
  • Millers: 16
  • Miners: 17
  • Oilmen and Polishers: 10
  • Postmen: 16
  • Pure Finder: 9
  • Skinners: 21
  • Sugar Refiners: 4
  • Tosher: 11
  • Warehousemen: 23
  • Watercarriers: 16
  • Watermen, Bargemen, etc.: 19

Skilled Laborers

  • Accountants: 9
  • Alchemist: 10
  • Clerk: 14
  • Dentists: 7
  • Educators: 19
  • Engineers: 9
  • Gardeners: 7
  • Mages: 5
  • Plumbers: 7
  • Pharmacist: 8
  • Professors: 3
  • Scientists: 5
  • Wizards: 3

Civil Servants

  • Adventurers: 7
  • Bankers: 9
  • Civil Clerks: 16
  • Civic Iudex: 7
  • Consultants: 4
  • Exorcist: 16
  • Fixers: 8
  • Kami Clerk: 13
  • Landlords: 14
  • Lawyers: 9
  • Legend Keepers: 12
  • Militia Officers: 59
  • Monks, Monastic: 26
  • Monks, Civic: 23
  • Historian, Oral: 15
  • Historian, Textual: 8
  • Policemen, Sheriffs, etc.: 16
  • Priests: 32
  • Rangers: 10
  • Rat Catchers: 11
  • Scholars: 11
  • Spiritualist: 13
  • Slayers: 4
  • Storytellers: 26
  • Military Officers: 25

Cottage Industries

  • Brewers: 19
  • Comfort Services: 29
  • Enchanters: 8
  • Herbalists: 7
  • Jaminators: 23
  • Needleworkers: 23
  • Potters: 11
  • Preserve Makers: 21
  • Quilters: 10
  • Seamsters: 35
  • Spinners: 19
  • Tinker: 8
  • Weaver: 18

Artists

  • Actors: 7
  • Architects: 2
  • Bards: 11
  • Costumers: 4
  • Dancers: 8
  • Drafters: 4
  • Engravers: 5
  • Fine Furniture Carpenters: 3
  • Glaziers: 7
  • Inlayers: 6
  • Musicians: 21
  • Painters, Art: 3
  • Playwrights: 7
  • Sculptors, Art: 6
  • Wood Carvers: 22
  • Writers: 23

Produce Industries

  • Butter Churners: 23
  • Canners: 23
  • Cheesmakers: 21
  • Ice Merchants: 3
  • Millers: 15
  • Picklers: 12
  • Smokers: 9
  • Stockmakers: 7
  • Tobacconists: 11
  • Tallowmakers: 16

2636 of Thacka Citidel's population work within a Foundational Occupation.

4095 of Thacka Citidel's population do not work in a formal occupation, but do contribute to the local economy. 429 (6%) are noncontributers.

Points of Interest

Thacka Citidel is a major trade hub, connecting several important cities or resource production areas. It’s probably at an important river juncture, ancient crossroads, or occupying the only safe path through some perilous wilderness. Its position may be important enough that it can survive on trade alone, despite being unable to feed itself with the surrounding land. Such hubs are usually heavily garrisoned by the lord who profits from their tariffs and taxes.

The roads leading into Thacka Citidel possess a great number of switchbacks. While designed for defense, they mostly wind up pissing everyone trying to take goods to town right the hell off.

POI

History

In time immemorial, reportedly some time during the early 2nd century the Kami spared the town a natural disaster. One of Thacka Citidel's local festivals commemorates this miracle.

History